dave v

Enhancing MetroNaps’ sleeping quality and onboarding flow for college students

My Role

Project Manager

Team

1 Project Manager
2 UX Researchers
1 UI/UX Designer

Skills

User Research
Design Systems
Usability Testing
Physical Prototyping

Timeline

7 weeks
Oct. 2023 - Dec. 2023

Christiana Russell

UCSD Office of Innovation and Commercialization

01 - Background

MetroNaps™ - UCSD's attempt at student burnout relief

Despite burnout and sleep deprivation, students work harder than ever to succeed in a competitive job market after getting their degrees. For UCSD students, the demands of a fast-paced academic cycle and life obligations pose significant challenges on learning and personal development.

ucsd rimac metronaps

Looking for a recharge?

Circling back to 2019, UCSD had invested in MetroNaps™ sleeping pods for RIMAC, the most popular campus gym. In addition to serving gym-goers, the recreation department also marketed them toward regular students who may need a quick energy boost.

Problem

Different settings come with different problems

Although MetroNaps™ sleeping pods have found success in well-known corporate workspaces (Google and FedEx to name a few), our exploratory field research at RIMAC found that they are not effectively helping students rest because:

field pic

Poor sleeping environment

Noisy due to the nearby gym equipment and heavy foot traffic.

Lack of cleanliness

The seats inside were visibly sweaty, odorous, and partially broken.

Limited usage

Most students who sat inside used them briefly, either out of unfamiliarity or due to the environment making it hard to rest.

02 - Solution

How we recharged and refreshed the sleeping pods

We redesigned the sleeping pods for easier maintenance and better rest quality, adding aromatherapy for boosting muscle recovery and student productivity.

Interface

Customize the recovery experience

The user can choose which aromatic benefits to receive, where to ease body tension, and how long they want to rest in order to suit their individual needs.

playthrough-1

User control and freedom

Per Nielsen's 3rd usability heuristic, we ensure the user always has control of their experience, whether they want to dim the screen or they aren't fully satisfied with the aroma.

playthrough-2

Encourage users to tidy up after themselves

After the time is up or the user leaves early, the interface prompts them to use the cleaning wipes to ensure the space is clean for the next person.

playthrough-3

Kiosk

Rejuvenate, restore, resume

With a more approachable physical setup, users can better ease into their pod session knowing the space is well maintained and suited for their needs.

final-kiosk

Outcomes

Major project wins


The average workflow duration sped up by 13%

From the first round of user testing, we identified key pain points in specific interactions. During the showcase, we ran user tests and discovered a significant improvement in the user flows.

Impressed a project manager from a startup incubator

“I see the value proposition [behind]...your project as a potential business and you can leverage that to secure some big name investors and clients."

03 - Research

Expanding the sleeping pods' audience to students

Secondary Research

What makes a public space successful & sustainable

After gaining some initial insights about the sleeping pods, I decided to conduct online research to learn what makes a public space self-sufficient, as well as deepening my understanding of workout recovery and academic burnout. Here's what I gathered:

💡

Diffusion of responsibility

When people wait for someone else to act instead (e.g. a cleaning staff member), the experience becomes less satisfactory for everyone if nobody steps up.

diffusion
💡

Aromatherapy

There's an intersection between muscle repair, stress relief, and improved memory & attention through scent. In addition, aroma can be used to improve the perception of cleanliness.

aromamtherapy

Primary Research

Hearing from current & potential users

We conducted 13 interviews with gym-goers, gym staff, and the general student body to learn more about their respective pain points and what could be done better.

The user interviews were either scheduled over Zoom or done on-site at the gym or at popular study spots. After coding the data, these are the key insights:

62%

of participants pointed to a lack of cleanliness via sight, smell, and/or touch.

“I think there should be a better cleaning system for it because usually when I used to use it, I'd kind of get itchy and in my brain, I'm just like, oh, there's people that used it before.”

62%

of participants mentioned that the sleeping pods were located too far away from where they usually are to use regularly.

“I honestly just forget that they're available to students a lot, it’s really far from all the major areas. I just wouldn't see why I'd walk 20 minutes to the sleeping pod and then take a 5 minute nap.”

54%

of participants cited privacy and awkwardness concerns with sleeping in a public space.

“I've seen people are a little afraid or awkward to go to the nap pods in RIMAC. I just think it's not really a good thing if people are afraid to sleep or feel awkward to sleep in a public space.”

User Personas

Empathizing with our target user groups

Based on the data we've gathered, we created user personas to distill our findings in order to understand the background, goals, and obstacles of both current gym-goers and the general student body.

gym-persona student-persona

How might we...

Encourage users to take care of the space so everyone can enjoy it?
Facilitate better rest quality and productivity for users?
Make them easier to access for students across campus?

Our proposed solution

Prompt users to use a built-in cleaning set after their pod session
Design an aromatherapy feature that adjusts to the user’s goals
Make the sleeping pod more approachable and less awkward to use
04 - UX Design

Refreshing the sleeping pod experience

Design Justification

Why we prototyped with a tablet interface

We initially thought of designing analog controls similar to the MetroNaps™ version, but quickly realized that it would be impractical for two major reasons:

Navigating disparate controls

Some actions couldn't be facilitated, requiring other types of interfaces. Too complicated.

Iteration becomes impractical

Updating the interface with physical materials over and over again costs materials and time.

So how did we rationalize this issue?

💡

As a result, it made more sense to prototype with a tablet interface, allowing quick changes in Figma and centralizing all controls.

User Flow

Drafting the MVP user experience

Since users would be tired or stressed when using the sleeping pod, ease of use is especially important to create a hassle-free experience.

ux flow

Paper Prototyping

Getting user feedback ASAP

To test the user flows, I quickly made rough wireframes and UI elements from paper. Then, we conducted preliminary user testing by having participants think-aloud as they walk through the features. Here’s what we discovered:

paper prototypes

Too many steps

Users felt like the process was too complicated and pointed out how annoying it would be as a returning user, having to go through that process each time.

Unclear signifiers

Certain icons and selections were not intuitive, like how some users were confused about how to increase/decrease the timer.

Stressful imagery

The timer counting down should not be so prominent on the resting screen, as the participants associate it with deadlines, exactly what they’re trying to get away from!

Iteration

How we improved the user experience

We first prioritized reducing the total number of actions required to get to the rest stage, resulting in half the amount.

reduce steps

Designing what matters

In addition to clarifying the icons, the updated rest screen dials back the visuals to place less emphasis on actions and more on enjoying the rest period.

iteration rest

Simplifying selections

Offering presets allow users to focus on relaxing sooner rather than making precise choices that could be overwhelming.

iteration timer

Letting the visuals lead

Used more direct visual elements instead of uniform modals to better illustrate the impact on the real -life experience.

iteration massage

Visual Design

Establishing a design system

05 - Kiosk Design

Constructing the kiosk

Conceptual Rendering

Our strategy to prototype the experience

1 2 3

Given the limited resources that are available to us, we cannot easily replicate the sophisticated MetroNaps™ build, so we decided to simulate how the space would feel.

4 5

Meanwhile, our new additions to the sleeping pod enhance rest quality and provide a sustainable method of maintaining the space.

kiosk sketch

Behind the Build

Creating the structure

Here is how we built and decorated the kiosk using the makerspace woodworking tools.

06 - Usability Testing

Testing the Aromacovery experience

Pictured below is the kiosk showcase, where passersby visited and tried out Aromacovery. We conducted usability testing with several eager participants. This is how people reacted:

Easy and personalized

“The screens were simple and really easy to understand and there were a lot of settings so that was nice for customization.”

Immersive

“I like that you actually have a diffuser. It’s so cool that I’m actually smelling the scents and experiencing it for real.”

Future Iterations

How Aromacovery could be developed further


📈

Improve ergonomics

“I wish the screen could be tilted towards me, it took a couple tries for the screen to know that I tapped the button.”

📈

Enhance the emotional experience

“For the rest stage, I would also suggest doing something more ambient and have it less focused on actions when they should be more subtle.”

07 - Reflection

The scent of opportunity

It's very clear that these sleeping pods have the power to improve the recovery experience beyond UCSD's campus gym.

More usability testing could be done with Aromacovery to improve user satisfaction and expand its use cases to a wider pool of needs, anywhere someone would need to rejuvenate, restore, and resume.

And what did I learn?

Proudly wear your ambition

As my first ever UX design project, I never would have expected our end product to surpass expectations and catch the eyes of a seasoned industry PM. In a field of endless what if’s, I wish to research and design with no regrets, not only to push the potential of the product, but also the potential of myself and my peers. We never know what we’re truly capable of until we cross that point.

Knowing how to pivot

Pivoting is truly a designer's superpower. Before Aromacovery, we were stuck on several ideas for some time. Thanks to our adaptability and field research, we identified and tackled a relevant problem, gaining a crucial foothold.